Blend & Conquer (Prototype)
A downloadable game
Quench the thirst of the masses by blending away all the fruit you see! make sure to keep up with the demand of the masses!
Description:
In Blend & Conquer, you're a sentient blender to make as many smoothies as blenders-with-wheels-strapped can!
In this absurd, Rouge-like kitchen chaos, keep up with the masses' demand and blend away to your heart's desire by using various upgrades that will help Satisfy the Demand of the masses.
The core gameplay loop revolves around the blender, trying to blend as many fruits as possible while avoiding the watermelons and traps to keep up the demand meter. When the juice meter is filled, the player can choose one of three upgrades to help fill it. The Player can see their time at the end when they are unable to keep up with the demand meter.
How to Play
- Use LMB and click around the map to move yourself; you can also hold down LMB to keep moving around.
- Press L-SHIFT to go faster, but be warned, you lose more juice when in boost mode!
Credits:
Programmers:
Krishna Rao
Yash Saksena
Artists:
Yang Yang AKA Easton
Sound:
Andrew Huang
Game Song by:
Classical Piano Sampled Chops (with Swing) by f-r-a-g-
Some Contributions by:
Ali Gun
Published | 12 hours ago |
Status | Prototype |
Authors | Yash Saksena, Krishna Rao, EastonYYYYY |
Genre | Action |
Tags | rougelike, Third Person, Top-Down |
Download
Install instructions
Simply Download the 7z file unzip it and run the .exe to play the game! Have fun!
Comments
Log in with itch.io to leave a comment.
The game's loop is a little addicting, and I like the simple premise and cute art style. However, the demand meter mechanic feels a bit vague, and I'm not sure what causes it to increase. Also, the music is worth changing, as it takes me out of the experience. Even a longer track might tie the experience together a bit more. The boost feels like it drains too much juice to be worth using most times, and the fruit doesn't stay on screen long enough to take advantage of the increased speed or corral fruit into corners often enough. It's a game with potential, and it's a nice first try. There's a clear direction that's been taken, it's just that this game might need a bit more polishing.